What is the concept of Lies of P?
Lies of P is experienced from a third-person viewpoint, with players assuming control of Pinocchio, a humanoid character navigating the city of Krat on foot. In this adventure, players will explore the cityscape and engage in battles against various biomechanical adversaries. Pinocchio wields a diverse array of weaponry, including swords and axes, to confront these foes, employing evasive maneuvers and defensive tactics when necessary. Pinocchio’s mechanical arm can be customized with a variety of gadgets, including a grappling hook for drawing enemies near or a flamethrower for ranged combat. The game’s weapon and crafting system boasts an impressive array of 30 distinct weapon types and over 100 possible combinations. A notable feature of the game is its “Lying System,” wherein player decisions made at key junctures have a direct impact on the unfolding narrative, ultimately leading to one of three different endings. Critics have drawn comparisons between the gameplay of Lies of P and the “soulslike” mechanics found in titles like Dark Souls, Bloodborne, and Sekiro.