The end of the year is approaching, along with the highly anticipated release of Avatar: Frontiers of Pandora on December 7.
Published and developed by Ubisoft, the game will immerse players in the role of a Na’vi abducted by the human military corporation known as RDA. After 15 years of training and servitude, players will finally experience a sense of “freedom” like a stranger in their own world.
For a game set in the vast and rich universe of Pandora, technical excellence is a major expectation from both players and critics. While Avatar: Frontiers of Pandora fulfills its role well in various hubs and areas, especially at night, there are occasional inconsistencies. This is evident, for example, during flying sequences on Ikra, where the surrounding islands may appear less impressive, potentially disrupting immersion. It’s important to note that the test was conducted using Parsec, potentially compressing the image, and the title is still in its development phase.
Character movements also exhibit disparities, with fluid motions during scripted missions but less convincing freedom of movement moments. Although some landscapes are cleverly utilized, featuring the use of vines and plants as springboards, this exploitation remains uneven.
Avatar Frontiers of Pandora: A Far Cry bis?
As a Ubisoft-developed game, concerns persist that the title might resemble a Far Cry with an “Avatar” skin. Over time, the Far Cry series has struggled to bring innovation. There’s also hope that Ubisoft’s next AAA title will successfully expand on the lore of James Cameron’s universe. Answers will come in a month with the game’s release.