Baldur’s Gate 3 presently provides players with three difficulty levels, with the most challenging being the Tactical Mode. However, there is a growing desire among some players for even greater challenges, and recent developments suggest the introduction of an even more demanding difficulty level is on the horizon.
Although most Baldur’s Gate 3 enthusiasts believe the game remains captivating three months after its official release, some question the repetitive nature of replaying the game solely to explore different interactions with characters. With this in mind, Larian Studios might be considering an innovative offering to cater to dedicated fans.
The Honor Mode: What Does the Future Hold for Baldur’s Gate 3?
The idea of a new game mode comes from a Reddit discussion, as is often the case. In a screenshot shared by the user Scornz, a mysterious legendary achievement titled “Foehammer” was revealed.
The description of this achievement states that to obtain it, a player must complete the game in Honor Mode. However, as of now, Baldur’s Gate 3 does not feature this game mode, with the Tactical Mode being considered the ultimate difficulty level, although some expert players find it relatively manageable.
It appears that this achievement originates from the version available on the GoG platform. The user explained in their discussion thread that they had tried to launch Baldur’s Gate 3 from this platform and had discovered that they had lost access to all the achievements normally available for the game (which they had previously owned). After thorough investigation, they found that an achievement related to the “Tactical Mode” which is currently inaccessible, was the cause of this issue.
What Could Honor Mode in Baldur’s Gate 3 Look Like?
For those unfamiliar with Larian Studios’ previous RPGs, Honor Mode is a very special difficulty level found in Divinity: Original Sin 2, the studio’s previous game. This mode offered an extremely challenging experience, as it deleted the save file when the entire team was defeated. Here are some of its features:
- It allowed only one save slot.
- The automatic save of the current game made it impossible to backtrack in case of mistakes.
- Character death was irreversible, with no chance for recovery.
- In case of the complete defeat of the team, the game was automatically deleted, requiring the player to start over.
This extremely challenging difficulty level, where every misstep was severely penalized, may not be suitable for all Baldur’s Gate 3 fans. However, it was designed for players seeking intense challenges. It’s worth noting that some determined players managed to complete the game in this manner, including Luality, to name just one.
It should be noted that if Honor Mode were to be implemented in Baldur’s Gate 3, it would offer an experience that closely resembles a true tabletop role-playing game, where mistakes cannot be easily undone. The question remains as to whether Larian Studios is indeed developing this difficulty level and when it might become available.